Yet Another Study Shows U.S. 5G Is Far Slower Than Many Other Nations

Found on Techdirt on Tuesday, 01 September 2020
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U.S. regulators failed to make mid-band spectrum (which offers faster speeds at greater range) widely available, many U.S. wireless carriers like Verizon embraced higher millimeter wave spectrum (which has trouble with range and building wall penetration) or low-band spectrum (which offers greater range but at notably reduced speeds).

Companies like Verizon advertise 5G as a near-mystical panacea that's capable of revolutionizing everything from smart cities to cancer treatment, even though a closer examination usually shows that's simply not true.

5G is just buzzword bingo.

Apple Accidentally Approved Malware to Run on MacOS

Found on Wired on Monday, 31 August 2020
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Even software distributed outside of the Mac App Store now needs notarization, or users wouldn't be able to run them without special workarounds. Seven months later, though, researchers have found an active adware campaign attacking Mac users with the same old payloads—and the malware has been fully notarized by Apple.

As with any trust-based system, notarization can help Apple keep security pretty tight, but anything that does sneak past can then spread quickly because it has the company's imprimatur. This is already a problem in both Apple's iOS App Store and Google's Play Store for vetted Android apps. Malicious apps often slip in and then get downloaded by unsuspecting users.

That's what you get for making users believe that walled gardens are by default secure.

Apple terminates Epic’s App Store access following Fortnite dispute

Found on Ars Technica on Sunday, 30 August 2020
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The move means Epic games like mobile RPG Battle Breakers are no longer available for download on the iOS App Store, sharing the same fate Fortnite has faced for weeks now. Users that have previously downloaded defunct Epic Games titles like Infinity Blade will still be able to play them, but they can no longer be re-downloaded or make use of any previously available in-app purchases.

In a statement provided to the press, Apple once again cited Epic's attempt to go around the default iOS payment platform for Fortnite as the root cause of the issue.

So Apple makes apps that users paid for unavailable, just to throw a tantrum like a preschooler. A very adult way to react.

Facebook says Apple rejected its attempt to tell users about App Store fees

Found on Reuters on Saturday, 29 August 2020
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Facebook Inc on Thursday told Reuters that Apple Inc rejected its attempt to tell users the iPhone maker would take a 30% cut of sales in a new online events feature, forcing Facebook to remove the message to get the tool to users.

Facebook said that Apple cited an App Store rule that bars developers from showing “irrelevant” information to users.

Since this website is not an app in their walled little paradise: Apple keeps 30 (in words: thirty) percent of each and every payment made between a client and a company, simple because it is made in their walled garden.

Challenge to scientists: does your ten-year-old code still run?

Found on Nature on Friday, 28 August 2020
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Conceived in 2019 together with Konrad Hinsen, a theoretical biophysicist at the French National Centre for Scientific Research (CNRS) in Orléans, the challenge dares scientists to find and re-execute old code, to reproduce computationally driven papers they had published ten or more years earlier.

It depends mainly on the language. If you pay at least some attention to the quality of your code, it will run fine.

Google Has a Plan to Disrupt the College Degree

Found on INC on Thursday, 27 August 2020
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These courses, which the company is calling Google Career Certificates, teach foundational skills that can help job-seekers immediately find employment. However, instead of taking years to finish like a traditional university degree, these courses are designed to be completed in about six months.

That sounds like a cut-out police officer badge from a superhero comic.

Medical Data of Auto Accident Victims Exposed Online

Found on Secure Thoughts on Wednesday, 26 August 2020
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On July, 7th I discovered 2.5 million records that appeared to contain sensitive medical data and PII (Personally Identifiable Information). The records included names, insurance records, medical diagnosis notes, and much more. Upon further research, there were multiple references to an artificial intelligence company called Cense.

Medical data is the most valuable and it is bought and sold daily on the Dark Web. The infosec company Trustwave published a report that valued medical records at $250 per record on the black market, while credit cards sold for $5.40 per record.

Sadly enough, nothing will happen. Affected patients won't get noticed, and Cense will get off with a slap on the wrist; if that.

Judge says Apple can't revoke Unreal Engine dev tools, asks 'Where does the 30 per cent come from?'

Found on The Register on Tuesday, 25 August 2020
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A federal US judge questioned why Apple takes a 30 per cent slice of developer revenues as she ruled that while Apple cannot cut off Epic's access to iOS Unreal Engine development tools, she would not order the company to allow Fortnite to return to the App Store.

The judge reportedly asked Apple lawyer Richard Doren at the Zoom hearing yesterday: "The question is, without competition: where does the 30 per cent (App Store commission) come from? Why isn't it 10? 20? How is the consumer benefiting?"

It's 30 percent because Apple was able to get away with that so far.

Microsoft backs Epic against Apple in legal fight over Unreal Engine on iOS

Found on Ars Technica on Monday, 24 August 2020
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Microsoft uses Unreal Engine for iOS games such as Forza Street, and Gammill says Epic's software is "critical technology for numerous game creators, including Microsoft... if Unreal Engine cannot support games for iOS or macOS, Microsoft would be required to choose between abandoning its customers and potential customers on the iOS and macOS platforms or choosing a different game engine when preparing to develop new games."

The hole is getting deeper and deeper for Apple.

You’ll need a Facebook account to use future Oculus headsets

Found on The Verge on Sunday, 23 August 2020
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The Facebook-owned company says it will start removing support for separate Oculus accounts in October, although users can maintain an existing account until January 1st, 2023.

A new privacy policy will be administered by Facebook itself, not the separate Facebook Technologies hardware subsidiary, and “Facebook will manage all decisions around use, processing, retention and sharing of your data.”

They will manage? I don't think so. If a product works only with a Facebook account, it just wont'e be bought. Simple as that. No product is amazing enough to put up with that.